Monthly Newsletter
RTC.ON NEWSLETTER – FEBRUARY 2026
Each month, our team gets together to give you a selection of multimedia dev content. Here's what we've prepared for you this time!
- RTC.ON 2026 date announcement 🎉
- Our must-reads, picked by Software Mansion devs
- Tackling real-time Audio AI in a multi-speaker room based on the murder mistery game we recently developed – Deep Sea Stories
Grab yourself a coffee (or any drink of preference), sit back & enjoy the next edition of RTC.ON Newsletter – we hope you'll like it!
RTC.ON 2026 DATE ANNOUNCEMENT
Karolina Kulig
Marketing Manager @ SOFTWARE MANSION
The date of the 2026 edition of your favorite multimedia conference is here!
Mark your calendars, gather a friend group and start planning your trip to Kraków – RTC.ON is coming back Sept 16-18, 2026 🎉
Coming next: RTC.ON 2026 Early Bird ticket sale! As per usual, the newsletter subscribers will be the first one to know once it's .ON. Stay tuned!
OUR MUST-READS
Przemek Rożnawski, Piotr Wodecki
SOFTWARE ENGINEERS @ SOFTWARE MANSION
AGILE SOFTWARE DEVELOPMENT | Link
Google Meet Reactions
While Google Meet reactions are a standard feature, the underlying implementation is a complex orchestration of WebRTC DataChannels and Protocol Buffers. Frustrated by the platform's emoji search functionality, the author embarked on a technical deep dive to intercept and reverse engineer the binary signaling messages used to sync state across participants. They detail a method that spoofs incoming data packets, tricking the local UI handlers into triggering reactions. It is a great read for those interested in Google Meet's internals.
MARTIN GARCIA | Link
Webrtc Serverless signaling via QR codes
Ever wondered if you could establish a WebRTC connection without any signaling server whatsoever? Martin shares his unconventional approach at essentially hacking SDP and QR codes to allow squeezing the WebRTC negotiation into QR-compatible data size. By stripping SDP payloads down from kilobytes to just 55 bytes, he’s created a "serverless air-drop" that is just the thing you want for low-latency data transfer without the infra overhead.
MOQ DEV | Link
MoQ community growing strong
In his latest post, Luke (kixelated) reflects on the momentum that is building up for Media over QUIC. While he has been the lone voice for MoQ for some time, that time is definitely gone. He’s telling about an increasing group of engineers and companies taking part and contributing to this municipal effort.
PION BLOG | Link
Pion SCTP advancement
Pion just modernized how their SCTP implementation handles packet loss by adopting RACK-TLP loss detection algorithm, that’s been originally designed for TCP in the RFC 8985. It’s a technical win that improves the throughput and grants lower latency for WebRTC Data Channels.
BLOGGEEKME | Link
When the Network is Fine, but the CPU Says No
Tsahi at bloggeek.me gives us a friendly reminder that while we might all be obsessed with fixing or overcoming network deficiencies, CPU may be the "silent killer" of call quality. Since browsers won’t give you a direct CPU percentage for privacy reasons, this post is a primer on how to use metrics like encode time and the qualityLimitationReason stat to indirectly figure out if a user's laptop is actually the bottleneck. There’s also a TL;DR video explainer link in the article.
VOICE AI: HOW WE BUILT A MULTI-SPEAKER AI AGENT USING GEMINI
Bernard Gawor
SOFTWARE ENGINEER @ SOFTWARE MANSION
Picture a lively dinner party: glasses clinking, half-finished sentences, and three people laughing at the same time. To a human, navigating this is instinctual. To an AI, it is a nightmare. We have effectively mastered the predictable flow of a one-on-one chat. But handling a group conversation, where people interrupt and talk over each other, is much more difficult.
Together with the Fishjam team, we set out to showcase our Selective Forwarding Unit solution by building a unique demo app that solves this problem. That’s how the Deep Sea Stories game came to life.
MORE OF US
We hope you enjoy the RTC.ON newsletter as much as we do. It's great to see all of you joining us each month for a little multimedia walk through – thanks!
Here are some more ways to connect with us:
- Discord – we have a community of over 1000 multimedia devs (and still growing!)
- X– we're posting all things multimedia on our X account.
- RTC.ON Conf – if you haven't checked it out yet, make sure you do :)
Want to share RTC.ON newsletter with a friend? Here is a link to our sign up page, including the archive of all past issues.
Thanks for making it this far!
Happy streaming :)